The most versatile frontline leader, the Tactician sees the battlefield differently from any other Class. For the Tactician, combat is an ever-evolving game of risk and reward where the short odds don’t matter as long as the long odds pay off. A calculating gambler, Tactician is willing to bet the fate of the entire battle on a single hand—as long he’s the one dealing. After all, no one knows how to read his opponents, signal his partners, and stack the deck like the Tactician.
Unlike the other Classes, which are often inspired by particular elements of history, culture, and religion, the Tactician is a composite of military leaders and tactics from across different regions and historical periods. For the Tactician, no stratagem is off-limits. Victory doesn’t care where the pages in your playbook came from.
Much of the Warfare Expertise is inspired by King Shaka, who revolutionized the Zulu army with highly coordinated regiment tactics focused on surrounding and dispatching enemies with unparallel efficiency and swiftness, as well as Spartan small-unit sword-and-shield battle tactics.
The Bravery Expertise allows the Tactician to drop his personal defenses to throw himself headlong into combat to strike the killing blow. The Tactician’s iconic two-handed broadsword (though not strictly required for the Class) pushes him toward an all-or-nothing style of assault inspired by Scottish claymore combat and the shock tactic of the Highlander charge.
The Motivation Expertise allows the Tactician to tap every one of his allies’ unused resources and strike with their full potential. Chinese general Sun Tzu argued that the greatest leaders earn the admiration and loyalty of their soldiers through their deeds on the front lines of the war, and many of the Tactician’s Motivation abilities require him to be in the thick of battle to deploy to greatest effect.
The Tactician is hard-wired to operate using many of Sun Tzu’s underlying military philosophies: “All warfare is based on deception. Hence, when we are able to attack, we must seem unable; when using our forces, we must appear inactive; when we are near, we must make the enemy believe we are far away; when far away, we must make him believe we are near.” Just when you think the Tactician is most vulnerable, he moves in for the kill. When it looks like he’s making his move, he’s providing cover for his allies to retreat and recover.
You can check more Tactician Class features on the Class page and in the upcoming Lore Archive story from John Helfers, and take a tour of all nine EMBERWIND Classes. We would also love to hear your thoughts on the Classes in the EMBERWIND community forums as we prepare for the open beta launch of the Microlite Hero Creation Manual!