[UPDATE] CHANGELOG #7 25/7/2019 - Version 1.0.0: (Part 1)

[NOM] Lance

Administrator
Staff member
#1
Hey, all. the changelog for version 1.0.0 is finally here! It's a lot of content so we'll be spreading it across multiple posts again!

VERSION 1.0.0 UPDATES

GENERAL CHANGES

  • Attribute System fully released.
    • Base Tier bonuses have been adjusted.
    • Secondary Score Governance Formulas have been adjusted.
  • Aspects have been rebalanced to fit the new Attribute System.
    • Base Tier bonuses have been adjusted.
  • Attribute and Aspect Custom Hero Cards have been updated.
  • Action Surge Mechanic removed.
  • Front Cover added.
  • Back Cover added.
  • Credits Page added.
  • FAQ Pages added.
  • Our Development Philosophy Page added.
  • Updated Table of Contents for new pages and sections.
  • New Artwork has been added.
  • Bullet Points have been added to certain tables to improve readability.
  • Language for Actions has been systematized and clarified.
  • Class Action Lists have been sorted by Type.
  • Typos, Missing Words, Grammatical Errors, and Formatting Errors fixed.

ASPECTS SYSTEM

  • Base Value Changes
    • Tier 1
      • Penetration Bonus reduced from 6 to 5.
  • Defensive Aspects
  • Vigorous
    • Tier 1 - HP Bonus reduced from +10 to +8.
    • Tier 2 - HP Bonus reduced from +10 to +8.
    • Tier 3 - HP Bonus reduced from +8 to +2.
    • Tier 4 - HP Bonus reduced from +8 to +2.
  • Tough
    • Tier 1 - +2 HP Bonus added.
    • Tier 2 - +1 HP Bonus added.
    • Tier 3 - +1 HP Bonus added. Toughness Bonus increased from +1 to +2.
  • Resistant
    • Tier 1 - +2 HP Bonus added.
    • Tier 2 - +1 HP Bonus added.
    • Tier 3 - +1 HP Bonus added. Resistant Bonus increased from +1 to +2.
  • Evasive
    • Tier 1 - +1 HP Bonus added.
    • Tier 2 - +1 HP Bonus added.
    • Tier 3 - Dodge Bonus increased from +1 to +2.
  • Willful
    • Tier 3 - +1 HP Bonus added.
    • Tier 4 - +1 HP Bonus added.
  • Defiant
    • Tier 3 - +1 HP Bonus added.
    • Tier 4 - +1 HP Bonus added.
  • Utility Aspects
  • Charged
    • Tier 4 - Removed redundant “OR The first Amplify Action you use does not count toward your Amplify Limit. 1 per Encounter.“
  • Dynamic
Tier 4 - Removed redundant “OR The first Trigger Action you use does not count toward your Amplify Limit. 1 per Encounter.“

ATTRIBUTE SYSTEM
  • Base Value Changes
    • Action Surge Mechanic has been removed.
    • Distribution of Bonus Attribute Points has been moved to Step 6 to apply once rather than a part of Step 2 and applied to every Attribute Roll.
    • Rule Variant - Balancing Out Low Rolls - Total Attribute Value reduced from 24 to 23 for +1 Attribute Point Bonus.
    • Tier 1
      • +2 Defense and Barrier Values Bonus added.
      • +5 to all Skill Values Bonus added.
      • Tide-Turner Charges Bonus reduced from 1 to 0.
      • Move Action Range reduced from 1-5 Squares to 1-4 Squares.
      • Critical Bonus reduced from 1 to 0.
      • Accuracy Bonus reduced from 10 to 8.
      • Penetration Bonus reduced from 3 to 1.
    • Tier 2
      • Skill Point Bonus removed.
      • +5 Attribute Points Bonus added.
    • Tier 3
      • Skill Point Bonus removed.
      • +5 Attribute Points Bonus added.
    • Tier 4
      • Skill Point Bonus removed.
      • +5 Attribute Points Bonus added.
  • Attribute Specific
    • Strength - Ratio of Attribute-linked Skills has decreased from 1:1 to 1:2.
    • Intelligence - Ratio of Attribute-linked Skills has decreased from 1:1 to 1:2. Ratio of Attribute to Special Action Limits has decreased from 1:3 to 1:4.
      • Special Action Limits now have a Maximum of 3.
    • Dexterity - Ratio of Attribute-linked Skills has decreased from 1:1 to 1:2. Ratio of Attribute to improving Movement has been decreased from 1:3 to 1:4.
    • Resilience - Ratio of Attribute-linked Skills has decreased from 1:1 to 1:2. New Bonus of 1:3 Ratio of Attribute to +1 Damage to all Damage-dealing Actions.

SKILLS - MANEUVERS

  • Refresh
    • Healing Effect improved from 5 HP to [Tier] +4 HP.
  • Study
    • New “Variant” added.

EQUIPMENT

  • Mace [1H]
    • Damage increased from [Tier+1]d6 to [Tier+1]d8.
    • Penetration Bonus increased from +2 to +3.
  • Mace [2H]
    • Damage increased from [Tier+1]d10 to [Tier+1]d12.
    • Penetration Bonus increased from +3 to +5.
  • Pole-arm [2H]
    • Damage increased from [Tier+1]d8 to [Tier+1]d12.
  • Staff [2H]
    • +2 Accuracy Bonus added.

GLOBAL COMBAT CHANGES

  • Conditions
    • CHILL - Maximum Stacks of reduced from 2 to 1.
    • Custom and Pregenerated Hero Cards have updated to reflect this update to the CHILL Condition.

KEEPSAKES

  • Roll Manipulation Series
    • Gain Advantage on your next Check. - Can now be used in Custom Role-playing Encounters.
    • Alter 1 Roll result by +/- 4. - Can now be used in Custom Role-playing Encounters.
  • Health Series
    • When reduced to 0 HP for the first time, retain 1 HP instead and gain +10 to Barrier Scores until the start of your next Turn. - Can now be used in Custom Role-playing Encounters.
 

[NOM] Lance

Administrator
Staff member
#2
(PART 2)
CLASS CHANGES

  • Ardent
    • Tier 1
      • [NEW CLASS TRAIT] Ground Zero
        • Type: General | Exploit
        • Effect: -2 Range on your next Spell (Min. 1). All Foes Hit by your next Spell suffer 1 stack of BURNING. 1 per Round.
        • Speed: Fast
      • Composite Magic - Moved to Tier 1 Tide-Turner List.
      • Time of Need - Moved to Tier 1 Class Trait List.
      • Mana Shield - Moved to Tier 1 Class Action List. Speed reduced from Free to Fast.
      • Spark - Damage improved from +[Tier+1] to +[Tier+2].
      • Cauterize - Target revised from “Hero” to “Combatant”.
      • Hearth’s Glow - Healing Effect can now Target any Hero.
      • Overheat - Effect revised from “+1 C whenever you use Spark (Max. 20 C). This bonus applies to subsequent Actions. Remove Overheat and all bonuses granted by it when you score a Critical Hit. Sust. Effect: Repeat Effect.” to “Whenever you use 5 Amplify Effects, your next Spell gains the AUTO-CRITICAL property. Sust. Effect: Repeat Effect.”
      • Cold Snap - Removed.
      • False Bravado - Effect no longer applies FRAGILITY and now applies 5 Stacks of VULNERABILITY.
    • Tier 2
      • [NEW CLASS TRAIT] Disintegrate
        • Type: Passive
        • Target: Self
        • Effect: At the start of each of your Turns, each Foe suffers 1 Stack of VULNERABILITY for each Stack of BURNING they are currently suffering from.
      • Molten Rain - Damage reduced from [Tier+1]d6 to [Tier]d6.
      • Rising Phoenix - Target revised from 1 Foe to 1 Hero. Effect revised from “Target Foe suffers 1 Stack of BURNING. Heal 3 HP.” to “Target Hero heals 1d8 + [Tier] HP and 1 Foe adjacent to that Hero suffers 1 Stack of BURNING.”
      • Fan the Flames - Effect is no longer removed if you miss or have your Spell Cancelled.
      • Gravity Well - Removed Movement Penalty and usage limitation from Effect.
      • Mind Scramble - Removed.
      • [NEW CLASS ACTION] Memory Lapse
        • Type: General | Spell
        • Target: 1 Foe
        • Ranged: 7
        • Effect: Select a number between 1 to 5. Target Foe skips that Hex in their Action Chain during their next Turn. 1 per Foe per Round.
        • Speed: Slow
      • Union - Erroneous Range value has been removed.
      • Menacing Madness - New Action Skip added to Effect.
    • Tier 3
      • Channeling - Effect revised from “+1 P and +1 Tide-Turner Charge” to “+1 Amplify Limit OR +1 Tide-Turner Charge”.
      • [NEW CLASS TRAIT] Accelerant
        • Type: Passive
        • Target: Self
        • Effect: The maximum Stacks of BURNING on Foes is increased by +1 (Max 4).
      • [NEW CLASS TRAIT] Quench the Flames
        • Type: General | Exploit
        • Target: 1 BURNING Combatant
        • Range: 7
        • Effect: Remove all Stacks of BURNING from Target Combatant. +1x[each removed BURNING Stack] Damage Die to your next Spell. 1 per Round.
        • Speed: Fast
      • Lightning Bolt - Speed improved from Slow to Fast. PRONE Effect is now an Amplify Effect requiring a Slow Action.
      • Pyroclasm - Damage improved from 10x[each removed BURNING Stack] to 15x[each removed BURNING Stack].
      • Mirror of Ice - Target revised from 1 Special Ability to 1 Foe. New valid Target requirement added to Effect.
      • From the Ashes - Damage improved from 3d12 to [Tier]d12.
    • Tier 4
      • [NEW CLASS TRAIT] Flashpoint
        • Type: Passive
        • Target: Self
        • Effect: Your first 2 Spells each Encounter cause Hit Foe(s) to suffer +1 Stack of BURNING.
      • [NEW CLASS TRAIT] Power Overwhelming
        • Type: Passive
        • Target: Self
        • Effect: When you successfully Penetrate with a Damage-dealing Action (or if that Action has the PIERCING property), +P to Damage.
      • Frostfire - BURNING or CHILL Effect is now an Amplify Effect.
      • Cobalt Conflagration - Maximum BURNING Stacks increased from 3 to 4.
      • Aggravating Illusions - Damage improved from 2d8 to 2d10.
      • Scramble Mind - New valid Target requirement added to Effect.
  • Druid
    • Tier 1
      • Bloom (Regeneration) - Can now be Amplified to remove all Sustain Effects
      • Bloom (Degeneration) - Can now be Amplified to remove all Sustain Effects
      • Bloom (Growth) - Can now be Amplified to remove all Sustain Effects
      • Healing Factor
        • Target: Changed to 1 Damage-dealing Action form Self
      • Explosive Growth - Now specifies Damage-dealing spells and is removed at end of encounter
      • Stoneskin
        • Target: Changed to 1 Damage-dealing Action from Self
    • Tier 2
      • [NEW CLASS TRAIT] Stormsurge
        • Type: Passive
        • Effect: Whenever you remove or stop Sustaining a Sustain Effect, you may make 1 Basic Melee Attack as a Free Action during your Turn. 1 per Round.
      • Unchained Blow - Added “Whenever you are required to make a Basic Melee Attack, you may make an Unchained Blow instead”
      • Ancestral Return - Range of 5 now specified on Sustain Effect Transfer
      • Funeral Pyre - Range of 5 now specified on Effect transfer
    • Tier 3
      • [NEW CLASS TRAIT] Sabertooth
        • Type: Passive
        • Effect: Whenever you are required to make a Basic Melee Attack, you may use any General Exploit that deals [Melee
        • Weapon Damage] instead.
      • Maelstrom - Damage revised from 2d10 to [Tier]d10
      • Crown of Thorns - Damage value increased from 1d12 to 2d12
    • Tier 4
      • Tribute to the Wild - Effect now specifies General Exploits if player has chosen Sabertooth
      • Reflecting Pool - No longer reduces your Sustain Limit and each Sustain Effect now counts toward your Sustain Limit
      • Rampant Growth - Speed revised from Slow+slow to Slow+Fast; Die type bonus increased from 2 to 3.
      • Celestite Calling - Removed ‘on that Hero’ from effect
      • Apex Predator - Revised target from 1 Action to 1 Basic Melee Attack. Effect has been revised from “Whenever Target Hero makes a Basic Melee Attack, that Hero may make 1 additional Basic Melee Attack as a Fast Action directly after. Sust. Effect: Repeat Effect” to “Amp. Effect: When you Hit a Foe with a Basic Melee Attack (or General Exploit if you have Sabertooth), replace the Die roll of your next Sustain Spell with the Max result. This bonus applies for as long as you Sustain that Sustain Effect”
      • Lifeline Revised target from 1 Hero to 1 FALLEN Hero
  • Invoker
    • Tier 1
      • Ineptitude - Target revised from 1 Foe to 1 Missed/Cancelled Action; Trigger condition now specifies a Miss on 1 or more Heroes
      • Stupefy - Now lasts until end of Encounter
    • Tier 2
      • Blissful Ignorance - Field Effects now cannot be reselected until the next Encounter
      • [NEW CLASS TRAIT] Shifting Sands
        • Type: Passive
        • Effect: You may cast Local Field Effects on Occupied Squares
      • Sheltering Valley - Damage reduction increased from 5 to 10
      • Remorse - Effect clarified to state Foe loses Current HP
      • Social Loafing - Can now be Sustained
      • Sympathetic Suffering - Now specifies Foe suffers an equal amount of stacks of the condition
      • [NEW CLASS ACTION] Hall of Mirrors
        • Type: General | Spell
        • Target: 1 Unoccupied Square
        • Range: Field
        • Effect: Target Unoccupied Square gains Hall of Mirrors (Local Field Effect). 1 per Encounter.Hall of Mirrors (Local Field Effect): +3 Dodge to a Hero that occupies Target Square. -3 to Hero CAP Checks to Actions that include a Foe that occupies Target Square. Recasting Hall of Mirrors on another Unoccupied Squaremoves the Hall of Mirrors (Local Field Effect).
    • Tier 3
      • Threads of Fate - Die roll modifier changed from +/-1 to +/-2
      • Hex: Wither has been renamed to Hex: Atrophy
    • Tier 4
      • [NEW CLASS TRAIT] Puzzling Exchange
        • Type: Passive
        • Effect: Swap the Range of your Melee and Ranged Weapon.
      • Persistent Pestilence - Target revised from 1 Conditioned Foe to 1 Condition Removal
      • Defiled Earth - Now lasts until re-cast
      • [NEW CLASS ACTION] Polarity Paradox
        • Type: General | Exploit
        • Target: 1 Foe
        • Range: Melee Weapon Range
        • Effect: 1/2 [Melee Weapon Damage] as PIERCING Damage and swap Target Foe’s Resistance and Barrier Values until the start of your next Turn.
        • Speed: Slow
      • [NEW CLASS ACTION] Totemic Strike
        • Type: General | Exploit
        • Target: 1 Foe
        • Range: Melee Weapon Range
        • Effect: [Melee Weapon Damage]. Amp. Effect: Expend 1 Fast Action to gain +1 use of an Action with a Local Field Effect.
        • Speed: Slow
      • Widow’s Kiss - Effect revised from “+1 Damage Die Type to all Actions that include Target Foe if they were the Target of or had a “Hex” Spell Sustained on them. Sust Effect: Expend 1 Slow Action and Repeat Effect. 1 per Encounter.” to “+1 Die and +1 Die Type to all Damage-dealing Actions that include Target Foe. Sust. Effect: Repeat Effect”
 

[NOM] Lance

Administrator
Staff member
#3
(PART 3)
  • Archer
    • Tier 1
      • Terminal Velocity (Ranged) - Damage increased from +[Tier+1] to +[Tier+2]
      • Overdraw - Damage increased from +3x[Tier] to +4x[Tier]
      • Hunting Shot - Ranged revised from 3 to [Ranged Weapon Range] -2
    • Tier 2
      • [NEW CLASS TRAIT] Snapshot
        • Type: Passive
        • Effect: Your first Ranged Action each Encounter is a Free Action.
      • Squad Sight - Removed damage bonus.
    • Tier 3
      • [NEW CLASS TRAIT]: Firing Squad
        • Type: Amplify | Exploit
        • Target: 1 Damage-dealing Action
        • Effect: Amp. Effect: When you Hit a Foe with a Damage-dealing Action, Target Other Hero with 3 Squares of you may make a Basic Ranged Attack against that Foe as a Free Action now. 1 per Round.
        • Speed: Fast
      • Penetrating Shot - Range revised from 3 to [Ranged Weapon Range] -2
      • Suppressing Fire - Removed additional PRONE effect, Revised language to specify valid Action Hex
      • Syncopation - Max Dodge bonus increased from 5 to 6
      • Winds of Fortune - Clarified language to reference all Actions except Movement and Shift
    • Tier 4
      • [NEW CLASS TRAIT] Resourcefulness
        • Type: Passive
        • Target: Self
        • Effect: -1 Trigger Limit (Min 1). Gain 1 additional use of any Action with a per Round, per Foe per Round, or per Encounter Limit.
      • [NEW CLASS TRAIT] Lightning Reflexes
        • Type: Passive
        • Target: Self
        • Effect: - -1 Amplify Limit (Min 1). Reduce the Action Point cost of any Action that costs 3 or more Action Points by 1.
      • [NEW CLASS ACTION] Like Fish in a Barrel
        • Type: General | Exploit
        • Target: 1 PRONE Foe
        • Range: Melee/Ranged Weapon Range
        • Effect: +10 A to CAP Check. [Melee/Ranged Weapon] Damage. 1 per Round.
        • Speed: Fast
      • Boundless Quiver: Removed the redundant ‘Amp. Effect: +5 damage’
  • Rogue
    • Tier 1
      • Fool’s Luck - Targeted Action now Misses if no valid targets exist
    • Tier 2
      • [NEW CLASS TRAIT] Sudden Ambush
        • Type: Passive
        • Effect: +[Tier+3] Damage to your next Damage-dealing Action after you Teleport. 1 Stack.
      • Assassin’s Mark - Critical bonus increased from 1 to 2
      • Festering Wound - Now lasts until all stacks of POISON are removed
      • Distract - Target revised from 1 Other Hero to 1 Dodge Check; Effect revised to “Trig. Effect: +2 Dodge to that Dodge Check if Distract is used on yourself. +5 Dodge to that Dodge Check if Distract is used on another Hero”
      • Hidden Blade how has a use limit of 1 per Round
    • Tier 3
      • [NEW CLASS TRAIT] Leeching Poisons
        • Type: Passive
        • Effect: At the start of each of your Turns, 1 Hero heals 1x[each Stack of POISON all Combatants are suffering] (Max 5). (Healing from Leeching Poison is applied before that Hero takes POISON Damage.)
      • Shadow’s Refuge has moved to Tier 4.
      • [NEW CLASS ACTION] Siphon Strength
        • Type: Sustain | Exploit
        • Target: Self
        • Effect: +2x[each POISONED Foe] Damage to all Damage-dealing Actions (Max 15). Sust. Effect: Repeat Effect.
      • Lacerating Caltrops -Trigger Effect revised from “-2 Squares to that Foe’s Move Action. If Foe is POISONED, -5 to Movement Range instead.” to “Target Foe takes 2x[each Square travelled] PIERCING Damage. If that Foe is POISONED, that Foe takes 4x[each Square travelled] Damage instead. 1 per Action”
      • Karmic Vengeance - Critical bonus increased from 2 to 3; Trigger Condition now specifies a Miss on 1 or more Heroes
      • Serpent’s Bite - Effect revised from “Stacks of POISON cannot be removed from Target Foe. Sust. Effect: Repeat Effect. When Serpent’s Bite is removed, Teleport to an unoccupied Square adjacent to your Target. (Becoming FALLEN removes Serpent’s Bite).” to “Changed to Target Foe suffers 1 Stack of POISON and Stacks of POISON cannot be removed from that Foe. Sust. Effect: Repeat Effect”
    • Tier 4
      • [NEW CLASS TRAIT] Cold Blooded
        • Type: Trigger | Exploit
        • Target: 1 Action
        • Range: Field
        • Effect: Trig. Cond.: If you are Hit by a Foe’s Action, Trig. Effect: That Foe suffers 1 Stack of CHILL and you must Teleport into an Unoccupied Square adjacent to that Foe. 1 per Encounter.
        • Speed: Fast
      • Twisting Knife has been renamed to Twisting Fang
      • Feigned Neutrality - Effect now specifies valid target criteria
      • Siphon Strength has been moved to Tier 3
      • [NEW CLASS ACTION] Thistlereave
        • Type: General | Exploit
        • Target: 1 Foe
        • Range: Melee Weapon Range
        • Effect: Melee Weapon Damage] and Hit Foe suffers 1 Stack of WEAKNESS. Amp. Effect: Expend 1 Fast Action to remove all Stacks of POISON from Target Foe. That Foe suffers 1 Stack of WEAKNESS per Stack of POISON removed.
        • Speed: Slow
      • [NEW CLASS ACTION] Razor’s Edge
        • Type: Sustain | Exploit
        • Target: Self
        • Effect: -2 Dodge, +2 C. Sust. Effect: -2 additional Dodge, +2 additional C, and Repeat Effect.
        • Speed: Slow
 

[NOM] Lance

Administrator
Staff member
#4
(PART 4)
  • Warrior
    • Tier 1
      • Powerful - Damage bonus increased from [Tier+1] to [Tier+2]
      • Boneshatter Blow - Damage increased from [Melee Weapon Damage] + 2x[Tier] to [Melee Weapon Damage] + 3x[Tier]; Now adds +P damage rather than 1.5x damage on a Penetrating hit.
      • Heroic Strike - Effect revised from “Amp. Effect: When you cause a Foe to become FALLEN, you may take a Move Action directly toward another Foe as a Free Action.” to”[Melee Weapon Damage]. Your first Amplify Effect applied to Heroic Strike is a Free Action and does not count toward your Amplify Limit ”
      • Bloodrush - Now specifies 1 or more Foes.
    • Tier 2
      • [NEW CLASS TRAIT] Master of Arms
        • Type: Passive
        • Target: Self
        • Effect: Remove all C, A, and P penalties from all your Actions.
      • Counterstrike has been renamed Riposte
    • Tier 3
      • [NEW CLASS TRAIT] Reckless Stride
        • Type: Passive
        • Target: Self
        • Effect: -2 to Barrier and Defense Values. Your first Move Action each Round is a Fast Action.
      • Shattering Strikes - Stacks of VULNERABILITY are now applied before damage.
      • Furious Slam - Penetration bonus changed from 1 to 2.
      • Booming Triumph - Changed from Trigger to Amplify; Amp. Effect: When you Hit a Foe with a Damage-dealing Action, your next Fast Action is a Free Action. 1 per Round.
      • Adrenaline Rush - Revised from Trigger to Amplify; Amp. Effect: When you Hit a PRONE Foe with a Damage-dealing Action, your next Slow or Fast Action is a Free Action. 1 per Round.
      • Shieldfury Stance - Effect revised from “+10 Toughness until the start of your next Turn. Sust. Effect: Repeat Effect and expend 1 Tide-Turner Charge. Remove Shieldfury Stance and all bonuses granted by it when you use a Damage-dealing Action. Your next DamagedealingAction deals +10+[your Toughness] Damage.” to “Reduce all Damage taken by 10 until the start of your next Turn. Sust. Effect: Expend 1 Tide-Turner Charge and Repeat Effect. Remove Shieldfury Stance and all bonuses granted by it when you use a Damage-dealing Action. When Shieldfury Stance is removed, +3x[Toughness] Damage to your next Damage-dealing Action. (Becoming FALLEN removes Shieldfury Stance)”
    • Tier 4
      • [NEW CLASS TRAIT] Bloodreaver
        • Type: Passive
        • Target: Self
        • Effect: +P to Damage of Damage-dealing Actions against Foes with 0 Barrier Values. (Barrier Values reduced to 0 by Stacks of VULNERABILITY and FRAGILITY enable Bloodreaver.)
      • Enrage - Target revised from Self to 1 Damage-Dealing Action; Use limitation removed
      • [NEW CLASS ACTION] Honed Thrust
        • Type: General | Exploit
        • Target: 1 Foe
        • Range: Melee Weapon Range
        • Effect: [Melee Weapon Damage]. If you Critical Hit a Foe with Honed Thrust, +2 Die to Damage.
      • [NEW CLASS ACTION] Bladetrail
        • Type: Amplify | Exploit
        • Target: 1 Move/Shift Action
        • Effect: Amp. Effect: When you make a Move or Shift Action, you may make 1 Basic Melee Attack against 1 Foe you were adjacent to during your Move Action. 1 per Round.
  • Atlanta
    • Tier 1
      • [NEW CLASS TRAIT] Muse of War
        • Type: Passive
        • Target: Self
        • Effect: Your first 2 ”Warsong” Actions are Free Actions each Encounter.
      • Empowering Aura has been moved to the Tier 2 Trait list.
      • United Assault - Now specifies Heroes within 5 squares of you for damage calculation
      • Word of Comfort - Wording revised to allow for repeated Amplify Actions
      • Finish Them - Now specifies 1 hero within Range 5ero within Range 5
      • Fires of Purification has been removed
    • Tier 2
      • Warsong: Gloryspark has been renamed Gloryspark
      • Triumphant Return - Now specifies 1 Hero within Range 5
      • Mighty Roar - Trigger effect revised from +2 to Dodge and Willpower to -2 to Defense Check.
      • Move As One - Revised from Trigger to Amplify; Amp. Effect: When you make a Move Action, 1 Other Hero within 5 Squares of you may make a Move Action as a Free Action now.
      • Warsong: Lionsong has moved to the Tier 1 Tide-Turner List
      • Ballad of Restoration - Target revised from All Heroes to All Other Heroes
      • Pegasus Charger - Speed revised from Slow to Slow+Slow
      • [NEW CLASS TIDE-TURNER] Glimmer of Hope
        • Type: General | Exploit
        • Target: All heroes
        • Range: 5
        • Effect: Until the end of the Encounter, each Hero may alter 1 Check by +/- 10 as a Free Action.
        • Speed: Slow+Fast
    • Tier 3
      • [NEW CLASS TRAIT]: LEad by Example
        • Type: Passive
        • Target: Self
        • Effect: Actions that Target all Other Heroes now also include you as a Target.
      • Wrathful Shield - Target revised from 1 Hero to 1 Action; Trigger condition revised from “If Target Hero would take Damage from a Foe’s Action” to “ If a Foe Targets a Hero with an Action”
      • Martyrdom has been Renamed Martyr’s Fury
      • Seraphic Shield has been removed
      • Warsong: Warding Halo has been removed
      • [NEW CLASS ACTION] Warsong: Bladeturn Aria
        • Type: Sustain | Exploit
        • Target: All Foes
        • Range: 5
        • Effect: -4 to Barrier Scores. All Actions by Target Foes that Target another Hero Target you instead. Sust. Effect: Repeat Effect.
        • Speed: Slow+Fast
    • Tier 4
      • [NEW CLASS TRAIT] Guiding Light
        • Type: Passive
        • Target: Self
        • Effect: +1 C, +1 A, and +1 P to all Heroes.
      • Lion’s Fang - Amplify Damage increased from +10 to 7x[each additional Fast Action]
      • Rescue - Amplify Effect healing clarified to “5x[each additional Fast Action] HP”
      • [NEW CLASS ACTION] Test of Faith
        • Type: General | Exploit
        • Target: 1 Foe
        • Range: Melee Weapon RAnge
        • Effect: [Melee Weapon Damage] + [Target Foe’s default Resistance Value]. 1 per Round.
        • Speed: Slow
      • [NEW CLASS ACTION] Apotheosis
        • Type: General | Exploit
        • Target: 1 Other Hero
        • Range: 5
        • Effect: Target Hero has Advantage on their next Check. Amp. Effect: Expend additional Fast Actions for Target Hero to gain +1x[each additional Fast Action] Stacks of Advantage instead. (All Stacks must be used on their next Check).
        • Speed: Slow
      • Warsong: Ballad of Restoration has been reworked and renamed Last Legacy
        • Effect: Changed to ‘Trig. Cond.: If another Hero would become FALLEN,
        • Trig. Effect: That Hero retains 1 HP and their next Tide-Turner Action (that does not expend all Tide-Turner Charges) does not expend a Tide-Turner Charge. 1 per Encounter.’ from Trig. Cond.: If a Hero would become FALLEN, Trig. Effect: That Hero retains 1 HP, and may use a Tide-Turner Action without expending any Tide-Turner Charges.
  • Spiritualist
    • Tier 1
      • Rebirth’s use limit per encounter has been increased to 2 from 1
      • Kiai Strike’s CAP Check bonus has been changed to +2A from +2P
      • Diseases Bite now has +2P to CAP Check
      • Spiritburn - Damage increased from [Tier]d8 to [Tier]d10; Max dice increased from +3 to +10
      • Imbue Health is now has a use limit of 1 per Round
    • Tier 2
      • Providence (Prayer) has been renamed Providence (Mantra)
        • Target: Changed to 1 Mantra Spell from 1 Other Hero
        • Effect: Trig. Cond.: If a Hero you are Sustaining a Mantra Spell on takes Damage greater than 0 (after Barrier Values), Trig. Effect: -10 Damage and remove that Mantra Effect. You cannot use that Spell until the end of your next Turn.
      • Providence (Virtue) has been renamed Providence (Orison)
        • Target: Changed to 1 Orison Spell from 1 Other Hero
        • Effect: Trig. Cond.: If a Hero you are Sustaining an Orison Spell on fails a Check, Trig. Effect: That Hero rerolls that Check and remove that Orison Effect. You cannot use that Spell until the end of your next Turn.
      • Fracturing Fist - Target changed from Self to 1 Hero, Now has Range of 7; Effect changed from “1 P (Max. 20) when you Hit with a Kiai Strike. Sust. Effect: Repeat Effect.” to “ Changed to ‘+3 P if Target is 1 Other Hero or +3 P and +1 Damage Die to Basic Melee Attacks if Target is Self. Sust. Effect: Repeat Effect”
      • Prayer: Annulment has been renamed Mantra: Annulment; Willpower bonus increased from 2 to 4
      • Virtue: Fortune has been renamed Orison: Fortune; Roll modifier increased from +/-1 to +/-2; Now has limit of 1 stack per Hero
      • Spirit of Spite now removes summoned Spirits when you stop Sustaining its Effect
      • Spirit to Flesh has been reworked and renamed Wailing Weapon
        • Effect: Remove all Spirits from the Battlefield. +1 Damage Die to Target Hero’s next Damage-dealing Action. Amp. Effect: Remove all Spirits from the Battlefield and improve Target Hero’s next Damage-dealing Action by +2x[each removed Spirit] Damage Die instead.
      • Solemn Silence - Now causes Foe to suffer SILENCE; No longer grants a Free Action
      • Virtue: Empty Palm has been renamed Orison: Empty Palm
        • Effect: Reduce your P to 0. +5 C. Sust. Effect: Repeat Effect
    • Tier 3
      • Soulweave Warding - Now also activates when a Spirit is removed from the Battlefield
      • Gift of Health has been renamed Flesh of my Flesh
        • Effect: Lose ½ of your Current HP. Target Hero heals ½ of their Maximum HP. 1 per Round.
      • Unburden has been reworked and renamed Cleanse Soul
        • Effect: Remove all Stacks of all Conditions on Target Hero. 1 per Encounter. Amp. Effect: Remove all Effects you are Sustaining and reduce your Sustain Limit to 0 until the start of your next Turn to gain 1 additional use of Cleanse Soul until the end of the Encounter.
      • Virtue: Balance has been renamed Orison: Balance
      • Prayer: Soul Bind has been renamed Mantra: Soul Bind
      • Hollow Form - Effect revised from “Damage dealt by your Basic Melee Attacks and Kiai Strikes gain the PIERCING property. Reduce all healing you receive to 0 until the start of your next Turn. Sust. Effect: Repeat Effect.” to “You may move through Occupied Squares and Squares of Cover. Damage dealt by your Basic Melee Attacks gain the PIERCING property. Sust. Effect: Repeat Effect.”
      • Spirit of Agony has been moved to the Tier 3 Tide Turner List and summoned Spirits are now removed when you stop Sustaining the Effect
      • Spirit of Sorrow now removes summoned Spirits when you stop Sustaining the Effect
      • [NEW CLASS ACTION] Clamouring Soul
        • Type: General | Spell
        • Target: 1 Foe
        • Range: 7
        • Effect: [Tier]d12 Damage +5x[each Spirit on the Battlefield] vs. Resistance.
        • Speed: Slow
      • Guillotine Fist - Damage revised from +10x[each Tide-Turner Charge expended]+10 to +20x[2+each remaining Tide-Turner Charge expended]
      • Prayer: Sacrifice has been renamed Mantra: Sacrifice
        • Effect: Lose 10 HP and 1 other Hero within 5 Squares of you heals 20 HP. Sust. Effect: Repeat Effect.
    • Tier 4
      • [[NEW CLASS TRAIT] Last Remnant
        • Type: Passive
        • Target: Self
        • Effect: Spirits of Spite: During your Turn, Spirits of Spite may make 1 Basic Melee Attack (using your CAP Values) against 1 adjacent Foe that deals 10 PIERCING Damage on a Successful Hit. (Spirits of Spite summoned through Last Remnant do not require Sustains to maintain.)
      • Soulreaver Blow - Damage per removed Spirit increased from 10 to 15
      • Death’s Embrace now has -4A to CAP Check
      • Virtue: Parting Gift has been renamed Parting Gift
        • Effect: Remove 1 Spirit from the Battlefield. Target Hero’s next Damage-dealing Action gains AUTO-HIT or PIERCING.
      • Clamouring Souls has moved to the Tier 3 Class Action List
      • Prayer: Hand of Abolishment has been renamed Orison: Hand of Abolishment
        • Effect: +5 Damage to Basic Attacks and Exploits. If Target uses a Kiai Strike, +10 Damage instead. Sust. Effect: Repeat Effect.
      • Vengeful Revenant has been renamed Blood Debt
        • Effect: Whenever your Target takes Damage greater than 0 (after Barrier Values) as the result of a Foe’s Action, they may make a Basic Melee Attack against that Foe as a Free Action directly after. Reduce all healing on that Hero to 0 until the start of your next Turn. Sust. Effect: Repeat Effect.
      • [NEW CLASS ACTION] Mantra: Armour of Bone
        • Type: Sustain | Spell
        • Target: 1 Hero
        • Range: 7
        • Effect: Remove 2 FALLEN Foes from the Battlefield. +5 Toughness and Resistance to Target Hero. Sust. Effect: Remove 2 FALLEN Foes and Repeat Effect. (Remove Armour of Bone if you cannot remove Combatants).
        • Speed: Slow
      • Shadows of the Damned has been reworked for clarity and easier use.
        • Effect: Remove 3 Spirits from the Battlefield. Target FALLEN Foe recovers from FALLEN and heals ½ of their Max HP. That Foe is under your control and takes their Turn directly after yours. Ignore their Default Characteristics and Optional Modifiers, but roll 1d6 to determine their Action Chain. Whenever that Foe Targets another Foe with an Action, they make a CAP Check using your CAP Values. Sust. Effect: Remove 1 FALLEN Foe from the Battlefield and Repeat Effect. (Remove Shadows of the Damned if you cannot remove Combatants).
      • Divine Intervention - Now expends 1 additional Tide-Turner charge and has use limit of 1 per Foe per Encounter
      • Bloodburning - Damage increased from +10 to +20; You may now remove a Spirit instead of losing HP to continue Sustaining the Effect
  • Tactician
    • Tier 1
      • Two-pronged Attack - May now be used if you are adjacent to a Foe rather than only Flanking a Foe
      • Decorated General has been moved to the Tier 4 Class Trait List
      • [NEW CLASS TRAIT] Last Bastion
        • Type: Passive
        • Target: Self
        • Effect: If you reduce your Barrier Values to 0 with an Action, you retain 1+[1/4 of your Willpower] in your Barrier Values instead.
      • Worthy Adversary has been removed.
      • [NEW CLASS ACTION] Thronebreaker
        • Type: General | Exploit
        • Target: 1 Foe
        • Range: Melee Weapon Range
        • Effect: [Melee Weapon Damage]. Amp. Effect: Reduce your Barrier Values to 0 until the start of your next Turn to deal +7x[each Foe Rank above Grunt] Damage.
        • Speed: Slow
      • Battlefield Tempo now has a use limit of 2 per Round.
      • Turning Point - Includes a new Amplify Effect: Amp. Effect: Reduce your Barrier Values to 0 until the start of your next Turn and remove all Stacks of 1 Condition instead
      • Leader’s Comfort - Base healing increased from 5 to 5 + 2x[each other Hero within 3 Squares of you]; Amplify healing revised from +3x[each other Hero within 5 Squares of you] to 5x[each other Hero within 3 Squares of you]
      • Settle the Score - Target revised from 1 Other Hero to 1 Damage-dealing Action; Effect revised from “If Target Other Hero takes Damage greater than 0 (after Barrier Values) from a Foe, Trig. Effect: That Hero may make a Basic Melee or Ranged Attack at -4 A against that Foe as a Free Action directly after” to “Trig. Cond.: If a Hero takes Damage greater than 0 (after Barrier Values) from a Foe’s Action, Trig. Effect: +[Damage Taken] to that Hero’s next Damage-dealing Action (Max +15).”
      • Inspire Greatness - Now specifies next action that target 1 or more Foes
      • Triumphant Return - Target revised from 1 Other Hero to 1 FALLEN Foe; Effect revised to “Target her within 5 squares heals ½ of their Max HP” from “Target Hero recovers from FALLEN and heals Max HP”
    • Tier 2
      • [NEW CLASS TRAIT] Take the Initiative
        • Type: General | Exploit
        • Target: Field
        • Range: Field
        • Effect: The Battlefield gains the Take the Initiative (Global Field Effect). 1 per Milestone. Take the Initiative (Global Field Effect): +1 Action Point to the Hero occupying the first Hero Turn Slot.
        • Speed: Slow
      • Spoils to the Victor - Healing revised from 3 to [Tier+2]; Effect now specifies damage must be greater than zero after Barrier Scores are applied
      • Decisive Blow - Action type revised from General to Trigger
        • Target: Changed to 1 Action from 1 Foe
        • Effect: Trig. Cond.: If a Hero Hits 1 or more Foes with an Action, Trig. Effect: That Action also causes 1 Hit Foe to suffer FRAGILITY. (FRAGILITY is applied after Damage is dealt).
      • Draw the Line - Target revised from 1 Square to 1 Unoccupied Square; Draw the Line now generates a Local Field Effect that can be moved when the ability is re-cast
      • Clairvoyant Forethought - The modified Trigger Action now does not count toward your Trigger Limit in addition to being free
      • Moment of Defiance has been removed
      • Energizing Victory - Ranged decreased from 7 to 5; Removed the erroneous Amp Effect.
      • [NEW CLASS ACTION] Final Assault
        • Type: General | Exploit
        • Target: 1 Foe
        • Range: Melee Weapon Range
        • Effect: You must end your Turn after using Final Assault. [Melee Weapon Damage] +5x[your Hero Slot (in the Initiative Slot System)]. (Ignore Foe Slots for Final Assault’s Effect).
        • Speed: Slow
      • Bolt of Inspiration - Target revised from 1 Foe to 1 Turn; Can now be amplified by spending another Tide-Turner Charge to cancel an Elite or Boss Foe’s turn
    • Tier 3
      • [NEW CLASS TRAIT] Pensive Protection
        • Type: Passive
        • Target: Self
        • Effect: +[your Hero Slot (in the Initiative Slot System)] Dodge. Pensive Protection resets at the start of each Round.
      • Calculated Risk - Now applies only to non-Tide-Turner actions
      • Battle On - Range reduced from 7 to 5; Healing increased from 2HP to 3HP
      • Suckerpunch - Now causes Paralysis instead of disabling Move Actions
      • Maximum Caliber has been renamed Maximum Calibre; Target revised from 1 Action to 1 Damage-dealing Action
      • Victory or Death - Critical, Accuracy, and Penetration bonuses increased from +3 to +4
    • Tier 4
      • Hammer and Anvil - Now specifies Foe must be Hit in order to use this Action’s granted Free Action
      • Overthrust - Amp. Effect Changed from “Expend 1 Slow Action to deal +15 Damage, and your Barrier Values are reduced to 0 until the start of your next Turn” to ”Reduce your Barrier Values to 0 until the start of your next Turn and +2 Damage Die”
      • Armoured Operations - Ranged reduced from 7 to 5
      • Bladeturn Formation has been removed
      • Honour and Valour has been removed
      • Lead With and Iron Fist - Now specifies non-Tide-Turner Action for Barrier Reduction negation
      • Outmaneuver - Target revised from 1 For to 1 Move Action; Range decreased from 5 to 7; Now has use limit of 1 per Round
      • Entrust - Range reduced from 5 to 7
      • Throw the Gauntlet - Range reduced from 5 to 7
      • Courageous Heart has been renamed Braveheart
        • Effect: Your Willpower is 20 and your Actions do not fulfill Trigger Conditions for Trigger Actions by Foes. Sust. Effect: Repeat Effect.
 
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