Wailing Song

A ghost ship sways restlessly in the pre-dawn, drawn to the flickering Serpent Lighthouse outside of Gelspar. Fortune favours the bold, but salvage favours the brazen. Can you survive the Banshee and escape with its treasures, or will the next scavenger find your bones among its dark mysteries?

EMBERWIND: Wailing Song is a standalone role-playing Vignette (mini-Campaign) for up to 4 players (plus an optional Storyteller). It occurs after The Skies of Axia in the Azure Campaign Cycle and can be played without any RPG experience or other EMBERWIND products.



Laureat is Adriel’s foremost scholar of hearth crystals. Once a bright young student with a promising career, she is haunted by a deadly accident that destroyed her reputation ten years ago. She has since channeled her grief into a relentless pursuit of knowledge, attacking her research with a single-minded focus that has further distanced her from the rest of the scientific community.

Laureat has a profound faith in scientific inquiry, and is willing to do almost anything to gain access to the resources—and secrets—that have been denied her.


Rook is a former soldier with a deep sense of duty to the people of Adriel. Born and raised in the slums of Gelspar, he is especially loyal to the lower castes, whose concerns are often overlooked by the nobility.

A skilled fighter, Rook has vowed to do everything in his power to protect the city he calls home.


Piper is the granddaughter of the Merchant Baron, Kendrick Maddox, and the sole heir to his trading empire. However, she is ill-prepared for his political plots.

Raised as a common merchant, Piper is now being groomed for a position of considerable influence, and the responsibility is overwhelming. She is no longer sure of who she is or who she wants to be, but she’ll have to figure it out quickly if she’s going to take the lead.


Rath has always been a man of many trades. Some know him as an information broker. Others know him as a smuggler. Those closest to him know him as a treasure hunter constantly searching for his next great adventure.

Happiest when sailing amongst the scattered lands of Axia, he plans to see everything this world has to offer, and dreams of one day having the means to explore the skies (and probe their mysteries) at his leisure.



A secretive broker of black market goods and information has called you in for a dangerous salvage mission. Equipped with a small airship, you must reach the derelict Banshee and loot it before competition arrives—or the hull falls out the sky.

But stories about such ships are more than superstition. The hair on your neck rises as you descend below treacherous decks and stumble upon ancient and horrifying act of revenge.

Gear Up

Wailing Song comes ready to play for up to 4 players, including a solo mode. EMBERWIND games are based on the RISE System, an easy-to-learn role-playing and combat engine where players tell an interactive story together—even without the need for a GM.

The game guides players through immersive story crossroads and riveting combats in a format that combines the best of tactical games and chooseable-path adventures.

  • 1-4 players (+1 optional Storyteller)
  • Multiple narrative choices and endings
  • 2-4 hours of gameplay per playthrough
  • No RPG experience necessary


Your Adventure Continues

Wailing Song plays as a standalone Vignette, but connects to other stories in the world of Axia:

  • The Campaign EMBERWIND: The Skies of Axia sets up the Heroes and the current state of Adriel
  • The forthcoming Vignette EMBERWIND: Nightfall is set hundreds of years in the past and explores the origins of the Banshee