The Songweave Tapestry

Ascend to the peak of Summit on a mission to protect a brilliant young inventor from the unknown assassin who killed her aunt and stole an artifact of incredible power. Hunted by the mountain’s most powerful order of mages and shrouded in dangerous arcane secrets, your party will have to muster all of your courage and cunning to make it up the mountain alive.

EMBERWIND: The Songweave Tapestry is a standalone adventure game book for 1 to 4 players (plus an optional Storyteller). It can be played without any previous knowledge of EMBERWIND

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Boots is a clockmaker by training and a troublemaker by nature. She has a knack for subterfuge and getting into—and out of—all kinds of scrapes. As an agent for hire, Boots has performed many sensitive assignments involving investigation, infiltration, and sabotage.

She harbours a grudge against the Riftkeepers’ Guild, which she holds responsible for the death of her adoptive father. For her, wading into the middle of a dangerous political situation is a fun day on the job. All the better if it means ruffling a few Riftkeeper feathers.


Considered a hero by some and a heretic by others, Cecyl is an ex-clergyman of the Holy Order of the Korabyllus. The Korabyllus taught him to peer into the spirit world to gain sacred knowledge, but forbade him to act on that knowledge. Eventually he abandoned the order and began using his training to channel the spirits of those who died in poverty and oppression to bring justice those still living in squalor.

Driven by a deep sense of duty to the living and the dead, Cecyl is a formidable bodyguard and enforcer—as long he believes he’s standing on the right side of the conflict.


As a traveller of the world, Kara knows that it’s the tradewinds of Axia that truly hold its shattered lands together. Friendly, well-spoken, and a natural observer of human behaviour, she has haggled with every kind of shopkeeper and learned to appreciate the story behind each object she buys.

A perpetual optimist despite growing up orphaned and the sole survivor of a plague ship quarantine, she always looks for light whenever she finds herself in darkness.


Tyrella is a hammer-for-hire and a veteran of countless bar fights and mercenary camps. After running away from her family—the wealthy and power-hungry House Machia—she began living a life of ale, adventure, and (relative) anonymity.

Although most of her employers see her as a blunt instrument, she has an uncanny ability to drink her way into the good graces of the right people.


Story and Setting


The world of Axia was shattered during a catastrophic event more than 1,000 years ago. Although the exact causes have long been forgotten, many blame the study of sciontics, a now-forbidden branch of arcane study.

The survivors cobbled together a precarious existence on the remaining pieces of land, and over time adapted to this new world.


The mountain of Summit is the highest landmass in the known world. While most settlements in Axia use hearth crystals to stay afloat and hold back the miasmic gas that pollutes the skies, Summit is located at the Crystal Horizon, a dizzying altitude where airships’ drive crystals stop generating lift.

Summit’s capital, Sparkstone, sits at the top of the mountain, and is in throes of a power struggle between the Riftkeepers Guild, the Grey Legion, and a once-extinct order of mages known as the Scions.

The Mission

On the eve of the Festival of Sparks, the mountaintop city of Sparkstone teeters on the brink of chaos. Controversial inventor Pavina Brightling was restoring an ancient artifact of unspeakable power when she was murdered and the device stolen. As you try to track down the late inventor’s niece Aetona, you find yourself plunging into a maelstrom of arcane secrets and political conspiracies that threatens to tear the mountain apart.

Gather Your Party

The Songweave Tapestry comes ready to play for 1 to 4 players. EMBERWIND games are based on the RISE System, an easy-to-learn role-playing and combat engine where players tell an interactive story together. The game guides players through immersive story crossroads and riveting combats in a format that combines the best of tactical games and chooseable-path adventures.

  • 1-4 players (+1 optional Storyteller)
  • Dozens of narrative choices and 5 endings
  • 5-15 hours of gameplay per playthrough
  • No RPG experience necessary
  • 11″ x 8.5″

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